Critical hits bring a lot of fun to the table so you would think that critical misses could do the same. D&D now fully embraces a natural roll of 1 to be considered an automatic miss but can anything more interesting also happen? These other possible results are usually referred to as fumbles. Fumble charts are often either praised for how they introduce unpredictability to the game or maligned for being so punitive to the player characters. On paper they sound great but in practice they usually result in doubling the punishment instead of doubling the fun. Let’s see if we can come up with some “interesting failures” for a fumble chart.